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Top 10 Easy-to-Find Games of 20062006 was an interesting year for mainstream board games and card games, the ones you find at Target, Toys R Us, Wal-Mart and other mass market retailers. Hasbro claims three of the top 10 spots this year, the same number as in my 2005 and 2004 lists. But a wide range of other companies are represented here: Cardinal Industries, Mattel, Educational Insights, Screenlife, Gamewright, Cranium, and Friendly Games. This diversity of solid companies publishing excellent games bodes well for the general public's game buying chances in 2007 and beyond. 1. Clue DVD Game
2. HeroScape: Fortress of the Archkyrie
3. Lost: The GameDesigned by Keith Tralins; published by Cardinal Industries; 2 to 8 players; ages 12 and up; $20 (approximate)This game, based on the hit television series "Lost," begins with players choosing a character. Strong characters like Sayid have drawbacks; weaker characters like Claire have benefits. The island is randomly constructed; the tiles are laid out face down, revealed as characters move to them. The goal is to become leader by gaining control of the other characters. Lost: The Game was developed by a fan of the show. If you're not a fan, you could still play the game. But I don't know why you would want to. 4. Desert BazaarDesigned by Brian Yu; published by Mattel; 3 to 5 players; ages 10 and up; $30 (approximate).In Desert Bazaar, players compete to build merchant tents on the board by using various resources (water, spice, silk and camels). Building a tent can be made significantly less expensive (or even free) through clever placement. 5. Blokus TrigonDesigned by Bernard Tavitian; published by Educational Insights; 1 to 4 players; ages 8 and up; $30 (approximate).The goal of Blokus Trigon, a follow-up to the beautiful abstract strategy game Blokus, is to place as many of your pieces onto the hexagonal board as possible. However, pieces of the same color must touch each other on at least one corner, and pieces of the same color can only touch each other at the corners. The game is extraordinarily simple to understand, but offers layers of complexity that make it a challenge every time it's played. 6. Banzai DVD GameDesigned by Gary McGrew; published by Screenlife; 2 to 8 players; ages 16 and up; $30 (approximate)If you've never heard of the outrageous television show "Banzai" then you're probably in good company. It only aired briefly on network television in the U.S., and not much longer than that on cable. But it is a cult hit, encouraging viewers to bet on a variety of wacky stunts: How long, for example, will Kelsey Grammer allow his hand to be shaken by Mr. Shake Hands Man, a phony celebrity interviewer? The very fun DVD game takes the same approach. Players use plastic sushi to bet on the outcome of the stunts. 7. Battleship Command: Pirates of the CaribbeanDesigned by Terry Miller Associates; published by Milton Bradley / Hasbro; 2 players; ages 7 and up; $17 (approximate)This is more than just a themed edition of Battleship. Pirates of the Caribbean Battleship Command features a multi-level battle grid and several new variations on gameplay, including special ship powers. Fans of Battleship should pick up this excellent two-player game -- even if you don't like the movie on which it's based. 8. Luck of the DrawDesigned by Don Scott; published by Gamewright; 4 to 8 players; ages 10 and up; $20 (approximate)Lock of the Draw is the drawing game for people who hate drawing games. If you've thrown your copy of Pictionary to the bottom of the closet, but you think you could like a drawing game if you didn't have to be so, well, artistic -- then give Luck of the Draw a shot. Players first pick a card and draw what's on that card for 45 seconds. Then they vote on whose drawing best fits a randomly chosen category (out of 100), such as "neatest," "squiggliest" or "most likely to hang on a refrigerator." 9. Pop 5Designer not credited; published by Cranium; 4 or more players; ages 12 and up; $30 (approximate)This game is all about pop culture. Each time it's your turn, you choose from five ways to get your team to guess what's on the card the other team has picked (each method is worth a different number of points, also determined by your opponents): acting, drawing, humming, using letter cubes, or sculpting clay. Free booster packs are available at the game's web site, and players can submit their own ideas as well.
10. Pirates DiceDesigned by Richard Borg; published by Friendly Games / USAopoly; 2 to 4 players; ages 8 and up; $20 (approximate)Perhaps the ultimate bluffing game, Liar's Dice -- the game which inspired Pirates Dice -- challenges players to look into the eyes of their opponents and make outrageous claims with complete confidence. On a turn, a player predicts how many of a particular number has been rolled on all of the dice around the table -- but he only know what's on his own dice. The game played a pivotal role in the 2006 Pirates of the Caribbean movie; it has also entertained thousands of players around the world. Other Related Resources & Guide Picks |
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