Yin-Yang is a two player game of claiming territory. It is played on a checkered board with dark and light stones. The board starts with some stones on it, then players take turns moving and adding stones until no more moves are possible.
Goal
Player One tries to have stones on squares of matching color (dark on dark or light on light), and Player Two tries to have stones on squares of contrasting color (dark on light or light on dark).
Setup
Use a 6 x 6 checkered board. Put four stones, two dark and two light, in the center four squares, placing each stone on a contrasting square. See Setup Diagram.
Play
Players take turns moving and placing stones on the board. Each turn, a player picks any one stone that can be moved and moves it according to these rules:
- A stone is moved a number of squares equal to the number of stones that share its color in the eight squares that are horizontally, vertically, and diagonally adjacent to it (see Diagram 1).
- A stone can only be moved horizontally or vertically in a straight line, and exactly that number of squares. Each square it passes through, as well as the destination square, must be empty. If the stone's full movement is blocked by another stone or the edge of the board, it cannot be moved in that direction (see Diagram 2).
- After moving a stone, the player puts a stone of the opposite color in the square in which the moving stone started (see Diagram 3).
Scoring
At the end of the game, count up each player's score. Player One scores one point for each stone that is on a square of the same color, and Player Two gets one point for each stone that is on a square of the opposite color. No one gets points for unoccupied squares. An easy way to count is for one player collect their stones from the board as they score them, and then the other player scores for all the remaining stones.
The player with the higher score wins the game. If scores are tied, Player Two wins the game.
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ORIGIN
in center four squares
of checkered six by six board
place stones dark and light
each dark and light stone
on contrasting shaded square
the game is ready
TRANSFORMATION
count like-shaded stones
in eight neighboring spaces
stones move that distance
move in a straight line
unblocked by edges or stones
up down left or right
in its starting square
place an opposite shade stone
after a stone moves
moving any stone
til no legal moves remain
players take turns
COMPLETION
first player scores points
for stones on matching shade squares
other scores contrasts

