The booth for Immortal Eyes Games at Gen Con 2006 prominently displayed all of the company's first three games: Conquest of Pangea, Terra Nova, and Pecking Order.
Conquest of Pangea, for 2 to 4 players, was designed by Phil E. Orbanes. Racing to beat the clock (measured by the breaking apart of the continents), players try to become the most dominant species.
Terra Nova, for 2 to 4 players, was designed by Rosanna Leocata and Gaetano Evola. The goal is to fence off more territory than any of your opponents.
Pecking Order, for 2 players, was designed by Richard Garfield. Players compete for points by playing birds of various strengths against each other.

