A nice variety of free board games from a collective of artists, writers, game designers, and zine editors.
A casual pen-and-paper game. Designed by Jonathan A. Leistiko. For 2 or more players.
The goal is to place colored dice on a grid in a way that maximizes your points and minimizes the points that you must concede to your opponents. Designed by Jonathan A. Leistiko. For 2 to 4 players.
The Dinosaurs try to tag the Mammals, and the Mammals try to tag the Dinosaurs. You need actual open space to play this game. Designed by Jonathan A. Leistiko. For 5 or more players.
Players compete to successfully board your connecting flight before your opponents can board theirs. Designed by Jeremy P. Bushnell. For 2-3 players.
Wander a library (a real library) impressing your friends by being able to uncover interesting and obscure facts in a limited span of time. Designed by Jeremy P. Bushnell. For any number of players.
A checkers variant designed by Jonathan A. Leistiko. For 2 players.
A checkers variant designed by by Jonathan A. Leistiko. For 2 players.
Your goal is to strategically fill spaces on the board with mines, limiting your opponent's movement options, while keeping yours open. Designed by Frank M. Truelove. For 2 players.
A wargame using marshmellow Peeps. The goal is to seize 80% of the supply centers in a playing field, or to be the last player remaining in the game. Designed by by Jeremy P. Bushnell and Jonathan A. Leistiko. For 2-6 players.
It's 2138 AD. For the past two months you've been under consideration for admission to an elite program for people with psychic talents. Now you've reach the final round. Designed by Jonathan A. Leistiko. For 3 or more players.
Guide the rocketball into your opponent's goal by altering the playing field. Designed by Jonathan A. Leistiko. For 2 players.
You want to be the last hamster remaining by avoiding the alligator pit at the end of the conveyor belt. Designed by Jonathan A. Leistiko. For 2-5 players.
A quick-moving card and dice game. Designed by Jonathan A. Leistiko. For 2 to 5 players.
A simple coin-throwing game designed by Jonathan A. Leistiko. For 2 or more players.
This is a quick card game with the goal being to build a pile containing only one suit faster than the other players, or to be the last player in the game. Designed by Jonathan A. Leistiko. For 2 to 4 players.
A card game; the goal is to gather tricks totalling 21, or to force the player to your left to exceed 21. Designed by Jonathan A. Leistiko and Frank Truelove. For 2 to 4 players.