Gameplay in Brief:
Fireball Island is a race to recover a giant ruby and take it to the dock, while avoiding the fireballs that shoot out of the giant idol in the middle of the three-dimensional game board (and out of a few well-placed volcanic vents as well) every time a player rolls a 1. Basic movement is determined by the die, but each player also has cards that can either help their own situation or make life on the island tougher for their opponents. Players can -- and will -- steal the ruby from each other, probably several times during each game. The player who makes it to the dock with the ruby in hand is the winner.
The Basics:
For 2 to 4 players, ages 7 and up. About 30 minutes per game.
Designer:
Fireball Island was designed by Lund & Company.
Publisher:
Fireball Island was published by Milton Bradley in 1986.
Genre:
Fireball Island is primarily a children's race game, but it also includes some elements of a dexterity game.
Contents:
The game board, the idol, 48 cards, four pawns, one red jewel, two bridges (and bridge bases), four plastic hexagonal tokens, five red marbles (the fireballs), one six-sided die, and the rulebook.
Also by Lund & Company:
According to BoardGameGeek.com, Fireball Island is the only game designed by Lund & Company.