Best with 2, can work with more. (The downtime between your turns grows longer with each additional player.)
1 six-sided die, score sheet, pen or pencil.
Be the first player to reach 100 points.
On a turn, a player rolls the die repeatedly until either:
- A 1 is rolled
- The player chooses to hold (stop rolling)
If the player chooses to hold, all of the points rolled during that turn are added to his or her score.
Example 1: Sherri rolls a 3 and decides to continue. She then chooses to roll seven more times (6, 6, 6, 4, 5, 6, 1). Because she rolled a 1, Sherri's turn ends and she earns 0 points.
Example 2: Craig rolls a 6 and decides to continue. He then chooses to roll four more times (3, 4, 2, 6) and decides to hold. Craig earns 21 points for this turn (6+3+4+2+6=21).
When a player reaches a total of 100 or more points, the game ends and that player is the winner.
Use 2 six-sided dice. If a player rolls a single 1, the turn ends and no points are scored. However, if a player rolls double 1s, that counts as 25 points.
Other doubles are worth double points, so that a 2-2 is worth 8 points; 3-3 is worth 12; 4-4 is worth 16; 5-5 is worth 20; and 6-6 is worth 24.
More Pig variants are available at http://cs.gettysburg.edu/projects/pig/piglinks.html.
You can play Pig online against a computer opponent at http://cs.gettysburg.edu/projects/pig/piggame.html.