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Image courtesy of Sands of Time Games

Gameplay in Brief:

This is a brilliant mix of dexterity, strategy, and a great dungeon theme. One of the players is the Overseer, controlling a group of monsters that protect the catacombs. The other players control heroes, each with one or more special powers, who try to kill the monsters. Most of the action takes place by flicking wooden discs across the game board.

As the heroes kill monsters and clear the board, they earn money, which can be used to buy better weapons and equipment. If they progress deep enough into the catacombs, they will meet the powerful Catacomb Lord and must defeat it to win the game.

The Basics:

For 2 to 5 players, ages 10 and up. About 30 to 60 minutes per game.


Catacombs was designed by Ryan Amos, Marc Kelsey, and Aron West.


Catacombs was published by Sands of Time Games in 2010.


Catacombs is a dexterity game and a dungeon crawl.


Caverns of Soloth, an expansion for Catacombs, is scheduled to be released in early 2011. It adds four new heroes with unique abilities, four new Catacomb Lords, new monsters, new rooms, new items, and more. The original game is required to play Caverns of Soloth.


Catacombs won a 2010 Golden Geek Award for Best Innovative Game. It was also my pick as the #2 board game of 2010.
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