| You are here: | About>Hobbies & Games>Board / Card Games> Inventor Resources> Designer Articles |
![]() | Board / Card Games |
Articles for Game DesignersResources for aspiring board game inventors. This collection includes articles designed to provide insight into the process.
Bruno Faidutti's Games
An online notebook of sorts from a French game author who has been nominated for the Spiel des Jahres. Budgeted Action Points
Steve Kurzban talks about games which are based on an action point system. Design and Manufacturing Basics
Written for Discover Games by the president of Paragon Packaging. From Concept to Contract
Making a successful product pitch by David Mullich. From Discover Games. German Game Market, The
Wolfgang Kramer, one of today's most successful game designers, talks about why many of the best board games are designed and published in Germany. Get Your Game To Market
From Discover Games, Carol Rhetmeyer of Rehtmeyer Design & Licensing covers the basics. Going It Alone
From Discover Games, an article by David A Coutts about his experience designing the game 6 Billion. Goovy Prototypes
Frank Branham, designer of Warhamster Rally and Dia de Los Muertos, talks about how to design an eye-catching prototype. How to Approach Retailers
By Pam Canfield, owner of That Game Store in Elmhurst, Illinois, an article that advises: "Don't call me on Saturday." I Have No Words and I Must Design
From Greg Costikyan, an article that covers many of the basics in good detail. Ignored by Gamemakers, Inventors Turn to Web
An article from the Feb. 4, 1999, issue of the Chicago Tribune. Posted by Discover Games. Inside Toy Fair 2000
Cherise Lambert, designer of Mad About Movies, provides an inside look at this annual U.S. toy and game gathering Inside Toy Fair 2001
Frank Sobyak, designer of the party game Fib or Not?, gives us an inside look at Toy Fair 2001. Pirateer
The story behind this game as told by its inventor. From Discover Games. Play Testing in Practice
Matt Ryan, inventor of Spark, discusses the importance of play testing. From Discover Games. Random Factors in Gaming
Greg Aleknevicus, editor of The Games Journal, writes about the element of randomness in games and the various ways it's used. Simulation and Mechanics
Greg Aleknevicus, editor of The Games Journal, tries to find a connection between the two in games. So You Want to be a Game Inventor...
From Discover Games, four stages to making your dream a reality. What Makes a Game Good?
Wolfgang Kramer, designer of Tikal, Torres, and many other popular games, discusses the elements that make a good game good. What Makes a Good Game?
Thoughts from Pam Canfield, owner of That Game Store in Elmhurst, Illinois, and posted by Discover Games. |
|
All Topics | Email Article | | | ![]() |
| Advertising Info | News & Events | Work at About | SiteMap | Reprints | Help | Our Story | Be a Guide |
| User Agreement | Ethics Policy | Patent Info. | Privacy Policy | ©2008 About, Inc., A part of The New York Times Company. All rights reserved. |


