The Bottom Line
Pros
- Clever, quick-playing deduction game.
- Has a "let's play one more game" appeal.
- Inexpensive and easy to travel with.
Cons
- Too simple for hardcore deduction game fans.
Description
- For 2 to 4 players, ages 8 and up.
- Designed by Eiji Wakasugi, published by Winning Moves.
- Plays in about 20 minutes.
- Released in 2004.
- Published in Europe as DaVinci Code.
- Includes 26 numbered plastic tiles. Each set (dark and light) is numbered 0-11 plus a special tile.
Guide Review - Coda
On your turn, draw a new tile from the face-down supply and set it to the side of your lineup. Choose a tile in any opponent's array, and then attempt to identify it (e.g. "This is a Dark 3."). If you're correct, the opponent reveals the tile. If you're wrong, you must show the tile you drew from the pile and insert it into your lineup, in sequential order. As long as you make correct guesses, you can keep guessing additional tiles. If you decided to end your turn before making an incorrect guess, you can add the tile you drew into your lineup without revealing it, making your code longer.
Play continues until only one player has an unrevealed tile. That player is the winner.
Advanced rules introduce two dash ("-") tiles, one light and one dark, which serve as wild cards and add a bit more challenge.
There are deeper and more brain-burning deduction games available -- Code 777 and Black Vienna jump to mind. But Coda fits a niche that, for me, was previously unfilled: a deduction game that plays quickly and always leaves me wanting to play it again immediately.



