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InterviewDon-Cha - Designed by Mike PettyAn entry in the Deduction Game Design CompetitionFor 2 players OVERVIEW Two players create a puzzle consisting of three words arranged in a 5x5 grid. Next, they take turns asking questions about each other's puzzle, hoping to deduce their opponent's words and placement within the grid. EQUIPMENT
SETUP Creating the Play Aids Each player makes a note sheet consisting of two 5x5 grids. One grid will contain his puzzle, the other will be used to deduce his opponent's puzzle. Label each grid's columns with a letter A-E and the rows with numbers 1-5. Next, a Question Sheet is drawn on a third sheet of paper. First, make five circles as large as possible. In each circle, write one of these question templates:
Remove the two blank tiles. Separate the letter tiles into two sets: those worth one point and those worth more than one. Mix each set separately, face down. Take 8 tiles from the single-point set and 9 tiles from the other set. These 17 tiles form the face-up Letter Pool from which players will create their puzzles. All other tiles will not be used in the game. Creating the Puzzles To create their puzzles, each player must:
Details on word formation:
Players should also write the point value of each of the tiles they've used in their puzzle inside the square with the letter, as points will be used later. GAMEPLAY Questioning Give each player a set of five chips and randomly determine who will go first. On a turn, a player will place a chip on one of the question circles on the Question Sheet which doesn't already have one of his chips on it. He'll then either ask the question shown in the circle or pass. If the active player asks the question, his opponent must honestly answer the question with a number, letters, a "yes" or a "no" as is appropriate. A player who chooses to pass simply ends his turn. A player would do this only when he believes he's solved his opponent's puzzle completely. Each time a player passes it should be recorded on the Question Sheet with a tally mark. A player who passes may later ask a question as usual on a later turn. Details on questions and answers:
SCORING Compare guesses with puzzles. Points are awarded as follows:
In case of a tie, the player who guessed the highest-value word (using points on the tiles) wins. If it's still a tie, the game is a draw. Interview |
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