But nothing compares to the beautiful and massive roll-out seascape that greets you each time you open the coffin-sized box that contains Pirates on the High Seas. As you can see from the pictures, it's gorgeous.
Impressive Ships and Cannons
And the cannons... mustn't forget the cannons. There are three of them: one for each ship and one for the fort. They fire small rubber-tipped projectiles at a very nice velocity -- not "Red-Ryder-BB-gun-you'll-put-your-eye-out" velocity, but sufficient to trigger the targets.
Two Games in One
Both Pirates on the High Seas games use the same basic rules: On your turn, you spin the spinner, which gives you a certain number of moves (turns and forward movement) and shots (times you can fire your cannon or the cannon in the fort.) Hit your objectives (which vary on which version you're playing) and get back to your dock before the other player.
There's some potential for blocking another player with your ship (which is actually an iffier proposition in the advanced game, where you can hit the same target multiple times for "credit"). Other than that, however, your shots don't have any real effect on the other player. (This doesn't count, of course, the times you hit the other player himself with the projectile.)
A Treasure Chest Full of Fun
The age warning is really about the dexterity to shoot the cannon successfully -- I'd say a nimble five-year-old would be right in his or her element here.




