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Pirates on the High Seas

A fun game played on a beautiful and massive seascape

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Pirates on the High Seas

Pirates on the High Seas

Photo © Erik Arneson
I've owned a couple of games with huge boards: for a while, I had a copy of Battlemasters (which was kind of like BattleLore for Juniors), and I still have a copy of Torpedo Run awaiting a major SuperGlue intervention in my game room.

But nothing compares to the beautiful and massive roll-out seascape that greets you each time you open the coffin-sized box that contains Pirates on the High Seas. As you can see from the pictures, it's gorgeous.

Impressive Ships and Cannons

Of course, the parakeet in me goes nuts over the pretty bits: two big ships with various plastic target parts -- including a cargo hatch that pops open when hit and dumps out a treasure chest, a fort/tower with the same kind of treasure hatches, a chunky spinner, and a bunch of thick cardboard pieces for keeping track of missions and hits.

And the cannons... mustn't forget the cannons. There are three of them: one for each ship and one for the fort. They fire small rubber-tipped projectiles at a very nice velocity -- not "Red-Ryder-BB-gun-you'll-put-your-eye-out" velocity, but sufficient to trigger the targets.

Two Games in One

Pirates on the High Seas

Pirates on the High Seas

Photo © Erik Arneson
"But is there a game in the box?" you ask. Actually, there are two: a beginners game (that's really intended for players ages 5 and 6) and an "advanced" game that isn't really all that advanced.

Both Pirates on the High Seas games use the same basic rules: On your turn, you spin the spinner, which gives you a certain number of moves (turns and forward movement) and shots (times you can fire your cannon or the cannon in the fort.) Hit your objectives (which vary on which version you're playing) and get back to your dock before the other player.

There's some potential for blocking another player with your ship (which is actually an iffier proposition in the advanced game, where you can hit the same target multiple times for "credit"). Other than that, however, your shots don't have any real effect on the other player. (This doesn't count, of course, the times you hit the other player himself with the projectile.)

A Treasure Chest Full of Fun

The other thing they packed into the box along with the bits and the game is a whole treasure chest full of fun. My eldest son goes through phases of wanting to pull out Pirates on the High Seas and play it... and gets frustrated with how short some of the games are. So, we invented a "two mission card" variant which runs a bit long but is still fun. (There are even some really wacky -- and wealthy -- people who have two sets so they can play four-player games of this.)

The age warning is really about the dexterity to shoot the cannon successfully -- I'd say a nimble five-year-old would be right in his or her element here.

Details

Pirates on the High Seas

Pirates on the High Seas

Photo © Erik Arneson
Pirates on the High Seas is for 2 players, ages 6 and up. It was published by Ravensburger.

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