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More Card GamesOh Hell - Card Game RulesThe complete rules for the trick-taking card game Oh HellOh Hell is a simple trick-taking card game that nonetheless presents good opportunity for strategic play. The game Wizard, published by U.S. Games, is based on Oh Hell. This game is sometimes referred to as Oh Pshaw or Blackout. Players 3 to 7 players. Deck Standard 52-card deck. Ace is high; 2 is low. Goal To score the most points by accurately predicting how many tricks you'll win. Setup Shuffle the cards. Choose a dealer. For each subsequent hand, the player to the left of the previous dealer becomes the new dealer. The number of hands in the game varies according to the number of players:
3 players, 15 hands For the first hand of the game, each player receives one card. For the second hand, each player receives two cards. The third hand, three cards, and so on until the end of the game. After the cards are dealt, the dealer turns the next card face up. The suit of this card establishes the trump suit. (In the last hand of the game, there is no trump suit, so this card is not turned face up.) Remaining cards are set aside and not used in that hand. Bidding The player to the dealer's left bids first. Each player must bid; no one may pass. Legal bids range from 0 to the number of cards dealt for that round. EXAMPLE: If four cards are dealt, legal bids range from 0 to 4. Players are bidding on the number of tricks they think they'll win in that hand. Gameplay The player to the dealers left plays first ("leads"). Play continues clockwise. Each player must follow suit (i.e. play the same suit that was led) if possible. Generally, each trick is won by the player who played the highest rank of the suit led. However, if the suit led was not trump, and one or more players played a trump card, then the trick is won by the player who played the highest rank of trump. When a trick is won, the winning player sets the trick in front of himself so that it's easy to tell how many tricks each player has won. Scoring One player serves as the scorekeeper. As each player makes his bid, the scorekeeper writes them down. All information about the bids is open, and any player can ask for a reminder of who bid what at any time during the game. Players only score points by precisely predicting the number of hands they would win. A bid that's either too high or too low scores zero points. Each player who makes his bid exactly scores 10 points plus the number of tricks won. EXAMPLE: Evelyn bid 4 and won 4 tricks. She scores 14 points (10+4). Frank bid 0 and won 0 tricks. He scores 10 points (10+0). Winning The player with the highest total score at the end of the game is the winner. Common Rules Variations
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