In 1975, inventor Erno Rubik invented a colorful, addictive little cube that drove me -- and millions of others -- crazy for more than a decade. (The only way I could ever solve it was to take the cube apart and then reassemble it.)
Hasbro recently announced plans to manufacture Nemesis Factor, a new puzzle that could leave just as many of us scratching our heads.
Billed as "the first electronic talking puzzler," Nemesis Factor offers entertainment on two levels -- first, it delivers the primary experience of solving 100 puzzles, and second it encourages the social experience of other's reactions and anticipation.
Shaped like a pyramid, players must sequentially solve the puzzles, which are based on a combination of lights, motion and orientation. Once all 100 have been solved, the light at the top of the pinnacle will shine, indicating a victory over the Nemisis Factor.
Designed for up to 5 players (each is solo), Nemesis Factor is appropriate for ages 10 to adult and will be available at all major toy and game retailers beginning in July 2001 for an approximate retail price of $19.99.
Meanwhile, Rubik's Cube will be manufactured by Hasbro in 2001. Rubik's Cube is for ages 8 and up and is available for an approximate retail price of $9.99. A key chain version sells for about $3.99.

