| Cheapass Games 2001 Lineup | |
|
Witch Trial is a card game scheduled to release in February 2001 and sell for about $6.
What's the goal for players in Witch Trial?
In Witch Trial you're lawyers in 19th-century America, prosecuting and defending witches. The points are tracked with money, though the money is specifically described as representing "prestige," not actual money. Anyway, the object of the game is to get the most "prestige" by being a good witch lawyer.
What else can you say about the game play?
There are four main card types in the deck Suspects, Charges, Motions, and Evidence. When you pair a Suspect with a Charge you become the prosecutor of a case. Once someone chooses to defend that case, it goes to trial. Prosecutor and Defender play Evidence, Motions, and other cards to try to persuade the Jury to their side. The winner of the case will get a certain amount of money, as determined by the severity of the crime.
The Jury is represented by a value running from 1 to 12, and their deliberation is represented by rolling two dice and adding that to the base value, so it's rarely a guaranteed win for either player. Before the Jury deliberates, the players can "plea bargain," which means they split the money however they wish rather than letting the Jury decide.
Which is more morbid -- a game based on zombies stealing brains [The Great Brain Robbery] or one based on burning witches?
Well, in all honesty, burning witches isn't really part of this game. All we care about is winning the cases... which is even more morbid, when you think about it.
Next page > Before I Kill You, Mister Bond > Page 1, 2, 3, 4

