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Heal Thyself

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When did you start to sell the game on your own?

The first games went to friends and family. Games and More in the Great Mall in Milpitas (California) bought six in late November and started me out. Acme Comics in Salinas was next. Now Infection is in 15 stores and looking for more. I also got a Web site and started selling direct.

How successful would you say the game has been?

I wanted to see Infection up on the shelves at games stores, so I considered the whole venture a success at that point. About 400 Infections have sold so far and I'm confident that more people will contract Infection as the word spreads.

What kind of feedback have you received from game players?

Everyone I get to play the game really likes it. That and make the game pieces easier to see.


"A friend and I were looking up parasites and other gross things in the library at Hartnell (College) when he dared me to come up with a million dollar idea."
--Dan Sullivan


What are your plans for the future of Infection?

I'm working on an addition to Infection: High School Health or Infection 101. A disease and cure card set covering the ailments of concern to young people -- eating disorders, drug- and alcohol-related diseases, STDs, etc. Infection is now in three high schools, used in health and science classes. I think the high school health addition will make Infection a natural for use in the schools. Kids learn better while having fun.

I've also thought of theme sets like diseases of the Middle Ages or diseases of South America.

Do you plan to design any other board games?

My brother and I are starting work on two card games. These deal with religions so we can really get in trouble. Two other board games are on the back burner, for now. Infection is the flagship for Earwig Enterprises and it will have to succeed to make the rest follow.

This feature continues with links to other medical-related board games.



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