1. Home
  2. Hobbies & Games
  3. Board / Card Games

Time's Up for Frank DiLorenzo

Frank DiLorenzo, the man behind R&R Games, began his career as a game designer at the age of 12. Lacking disposable income to purchase games -- and not being satisfied with what was available anyway -- he decided to make his own games. "At the time, I was really into war and history," he said during a recent email interview. "So naturally I started with war games. (And) I disliked games that took too long to learn how to play, so I wanted mine to be simple to get into and lots of fun to play."

Time's Up - party game - celebrities and charades
The party game Time's Up! is the latest release from Frank DiLorenzo's boardgame company, R&R Games. Graphic courtesy R&R Games.

DiLorenzo opened the doors at R&R in November 1996; the company's releases include Riddles & Riches, Sold!: The Antique Dealer Game, Overthrone and Bailiwick. R&R's most recent game, Time's Up!, recently won a Mensa Select Award.

Over the next six months, DiLorenzo said we can expect a new family card game and the first Riddles & Riches expansion set to emerge from the R&R labs. Over the next five years: "Plenty of new fun games."

Following is the rest of our interview.



When did you first become interested in board and card games?

I've been playing games since I was a little kid. (Big family, we all love games.)

What were some of your first favorite board games?

Risk, Monopoly, Fu Manchu's Hidden Hoard, Diplomacy, Stratego.


Discuss R&R's board games with other gamers on the Board Games Forum.

What are some of your current favorites, other than R&R's releases?

BattleCry, Vinci, Union Pacific, Mu (which is a card game... ah, well).

Please tell us about the process of designing a game.

I tend to start with a storyline and/or general theme and develop a game around it. I can whip a playable game idea out in about half an hour... piece of cake.

But then I have to refine it to make it really work. So I create a simple prototype, start playing and see how it runs. It's very much like sculpting in a way, because I tend to have a whole lot going on at first and then I pare it down bit by bit, chipping away the bad parts until I'm satisfied that I've got a fun game.

The actual process from start to finish can take months. You run with an idea for a while, then suddenly you see how to improve it, so you change it and you test that out, etc., etc. Often I have to shelve ideas and come back to them because other game ideas suddenly pop up and off I go on a tangent.

NAVIGATE THIS BOARDGAMES ARTICLE
Page 1 Introduction and DiLorenzo's thoughts on the process of designing a game.
Page 2 More about creating games; DiLorenzo comments on the development of Overthrone.
Page 3 Time's Up wins a Mensa Award, plus comments on Sold! and Riddles and Riches.



Article Archive
An ever-growing library of boardgame features.

Boardgame News
The latest in the world of board games and other table games.

Board Games Subjects
Organized and annotated links to great boardgame content.

Subscribe to the Newsletter
Name
Email

Explore Board / Card Games

About.com Special Features

Holiday Central

What to eat, where to go, fun things to do and how to save money on the perfect gifts. More >

Scrapbook Technique Gallery

Use these ideas to inspire your own uniquely beautiful pages. More >

  1. Home
  2. Hobbies & Games
  3. Board / Card Games

©2009 About.com, a part of The New York Times Company.

All rights reserved.