The Bottom Line
- Nicely updated version of Risk.
- Powerful commanders enhance gameplay.
- Underwater and moon territories add strategy.
- Last player can have undue advantage.
Description
- For 2 to 5 players, ages 10 and up.
- Designed by Craig Van Ness and Rob Daviau, published by Avalon Hill / Hasbro.
- About 180 to 240 minutes per game.
- This is Risk with a modern update. Mechanical armies, new territory names, new strategies, and more.
- The main board is the same, but underwater and moon territories are added.
- The five commanders (Land, Naval, Space, Diplomat, and Nuclear) often use 8-sided dice in combat.
Guide Review - Risk 2210 AD
All of the additions to the standard game are improvements.
The five commanders have special abilities, including the use of powerful command cards. Commanders also allow units to move into underwater and moon territories, and they can roll 8-sided dice in combat. The five-turn limit means games finish in about 2 hours, although some believe the last player to take a turn has an advantage.
Risk 2210 AD uses the same dice-based combat system as the original, and the basic game board is very similar (you can use it to play the original). But this is an entirely different game -- a much better one.



