| Missile Match | |
Designed by Scott Balaban
Use your missiles to make marks on the field. To win, be the only player with four marks in a row (vertically, horizontally, or diagonally).
Game Components
Game Setup
The game is played on a 4x8 field, using the center 4 columns of the board. The 2 outside columns on both sides are not used.
Players select a color, and take the 15 marks of that color. These will be used to claim squares on the field.
Place all of the dominoes face down, and keep them next to the game board. This will be the Missile Yard.
Game Play
Both players draw 4 missiles from the Missile Yard, and keep them hidden from their opponent.
Players use these missiles to make marks on the field. Players strategically place the 4 missiles facedown on the board in the first row in front of them (one missile per column). The missiles are oriented so one number is facing the player, and the other is facing the opponent.
For 2 players
Game Summary
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Related Resources
8x8 Game Finalists
Unequal Forces Finalists
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The number away from the player is the MISSILE POWER. If two missiles aim for the same square, the higher MISSILE POWER wins the battle.
The number closest to the player is the TRAVEL DISTANCE. This determines how far the missile will travel toward the opponent.

Missiles with a single blank must use the blank for the MISSILE POWER. These missiles erase marks on the field based on the TRAVEL DISTANCE used. If a single blank missile hits a mark on the field, that mark is removed. If it hits an empty square, nothing happens. The double blank missile is a unique piece. It can erase any one marker in the column it is placed. Note: Blanks can only remove your opponent's marks.
Calculating the Battle

Step 1
Calculate all missiles WITHOUT blanks. Use the markers to claim squares.

Nothing will happen if players hit an existing mark using a missile without a blank.
Step 2
Calculate single blank missiles.

Step 3
Calculate the double blank missile.

Finish

Otherwise, players remove the used missiles into a discard pile, and draw another 4 missiles to continue.
If players both get four squares in a row at the same time, play continues until only one player has four in a row.
If the Missile Yard only has 4 remaining missiles to draw, re-shuffle all of the 28 missiles together, and refresh the missile yard.
This game © copyright 2003 Scott Balaban.

