| Elasta | |
Designed by Michail Antonow
The players take place at opposite sides of the board, as in chess. The eight sticks symbolizing the Battle Line are placed on the borders separating rank 4 from rank 5.
The aim of each player is to push the Battle Line forward untill it reaches the opponent's ground line.
The numbered chips represent the fighting units of the players. On each turn the players allot a unit to every file on the board to fight the opponent's unit facing it in that file. The chips are placed face down - either along the ground line or on the squares immediately behind the border sticks. When both players have placed all their chips, the chips are flipped over and compared, file for file. Stronger units (higher numbers) defeat weaker units and push the border ONE square forwards, no matter how great the difference in strength is. Units of equal strength neutralize each other, so the border stick remains where it was. (Diagram 1 shows an example of a starting distribution with the resulting border changes shown in Diagram 2).
The new Battle Line resulting from the simultaneous movement of the fighting units shows more or less pronounced indentations. The essential feature of the game of ELASTA is the rule: the distance (or gap) between the borders in two neighboring files may not exceed two squares. Whenever a distance greater than two squares appears, it must be reduced within the same turn. It might help you to understand this principle if you imagine something like a *rubber band* connecting all neighboring border sticks. For a moment the rubber band can stretch up to a distance of four squares, but it immediately contracts and pulls the sticks at both ends one step back. Thus a distance of three squares is reduced to one, and a distance of four squares is reduced to two.
Every turn consists of the following actions:
Optional Variant
If you wish a game of shorter duration and higher tension you may introduce this additional rule:
Illustrations
Diagram 1: Initial position of the Battle Line and an example for the distribution of units for the first turn
This game © copyright 2003 Michail Antonow.
For 2 players
Equipment
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Related Resources
8x8 Game Finalists
Unequal Forces Finalists
More Free Board Games
The game ends when -- at the end of a turn -- a border stick remains at the bottom of a player's ground line. This player has lost the game.
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0 5 1 7 2 4 6 3
WHITE
Diagram 2: Moves of the first turn executed
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WHITE
Diagram 3: Distribution of units for the second turn
BLACK
3 4 2 0 7 6 1 5
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WHITE
Diagram 4: Movements of the second turn executed
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WHITE
Diagram 5: Battle Line contracted
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0 1 4 7 2 6 5 3
A B C D E F G H
WHITE
The *rubber band* is stretched beyond capacity between the files D and E (4 squares), between E and F (3 squares) and between G and H (3 squares). The contraction of the *rubber band* results in the following changes: the border stick in D moves one square down, in E one square up, in F one square down, in G one square down and in H one square up. (Note that the border stick in E moves only one square up, although it pulls both his neighbors (D and F) one square down. Now the stage is set for turn three. The players can pick up their chips and redistribute them in the next turn.

