Submitted by Ray D. Smith
Take all the intrigue and strategy of Clue, add some comedic mayhem, and you have Kill Doctor Lucky. This is not the typical "It was Mr. Mustard, with the knife, in the Conservatory" game. More like, "I'm gonna off the old geezer in the Lancaster Room with this Duck Decoy!"
Eliminating Doctor Lucky is easy in theory, but difficult in practice. First, you have to corner the guy so no one sees you (can't have any witnesses), and he's so darn lucky! This is due to the fact that everyone else is trying to protect him so they can kill him. Each player moves around the house, room by room, picks up "clues" (by drawing cards) and gets into position for the wandering Doctor Lucky. The cards may include Move (for additional movement), a Room (to teleport to a specified room), a Weapon (for a greater chance of killing Doc), or a Failure (which you play on other players to stop them). Doctor Lucky's luck eventually runs out in part because the Failure cards are not recycled into the draw pile.
The components are the typical functional Cheapass fare in black and white, with players providing some required ordinary pieces. However, if you still enjoy the old classic family games, but want some added flavor, Kill Doctor Lucky should do quite nicely. Also, for variety, you can get an entirely different game board to play on with the Craigdarroch expansion.
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