CAPITOL
For 2-4 players
COMPONENTS
Place the gameboard in the middle of the table.
Shuffle the Roof Cards and deal out two to each player. Place the remainder of the Roof Cards in a stack face up near board. Shuffle the Floor Cards and deal out two to each player. Place the remainder of the Floor Cards in a stack face up near the board. Shuffle the Permit Cards and deal out four to each player. Place the remainder of the Permit Cards in a stack face up near the board.
Give each player a STOP Card.
Each player takes one set of Roofs. Each player should take 6 Floors. Each player creates the following buildings on the table in front of him with these 6 Floors and four of his Roofs: a one story building with a round roof, a two story building with a round roof, a one story building with a triangular roof, and a two story building with a triangular roof. Place the remaining Floors in a pile near the board.
Place the Fountains, Amphitheaters, and Temples in the matching spaces on the side of the board.
Decide who will be the First Player during the first Round of the game and give him the First Player Marker.
PLAYING THE GAME
The game is played in 4 Rounds. Each Round has a Construction Phase, an Improvement Phase, a Scoring Phase, and an End Phase.
CONSTRUCTION PHASE. Beginning with the First Player and proceeding clockwise around the table, each player performs one of the following actions.
A player may continue to perform actions as long as he has cards to play, even if all other players have passed.
A player may play any card and not perform the action. For instance, a player could play a Roof Card even if he didn't have any Roofs.
The Construction Phase ends when all players have passed.
IMPROVEMENT PHASE. There are three Auctions each Improvement Phase.
END PHASE. Beginning with the First Player and proceeding clockwise around the table, each player draws 6 cards. The First Player draws all his cards, then the player to his left draws all his cards, etc. After all players have drawn their new cards, the First Player passes the First Player Marker to the player on his left who becomes the First Player for the next Round.
CONSTRUCTION RULES
There are nine areas on the board. Three areas are blue, three are pink, and three are purple.
When a player plays a Permit Card, he may place a building on the board within the following rules.
There are three Auctions during the Improvement Phase of each Round. Each Auction is conducted within the following rules.
There are four Fountains on the board at the start of the game.
When a player wins an auction for a Fountain, he must place the Fountain in any vacant small space on the board. An area may contain any number of Fountains.
During Scoring, each Fountain is worth 1 Point to both the player with the most Floors and the player with the second most Floors.
AMPHITHEATERS
When a player wins an auction for an Amphitheater, he must place the Amphitheater in any vacant large space on the board (there is only one of these spaces in each area).
Each Amphitheater allows players to draw extra cards during the End Phase of each Round. The player with the most Floors in each area with an Amphitheater draws 2 extra cards and the player with the second most Floors draws 1 extra card. Ties are broken using the same rules to break ties during Scoring.
TEMPLES
When a player wins an auction for a Temple, he must place the Temple in any vacant large space on the board (there is only one of these spaces in each area).
During Scoring, players receive double points in areas that contain Temples.
CARD RULES
The number of cards each player has in his hand is public knowledge. However, players may keep the exact type of cards in their hands secret.
When a card is played, it is revealed then discarded face down next to the matching stack of cards. The cards are never reshuffled. When a stack is exhausted, simply turn the discard pile face up.
When drawing cards during the End Phase of a Round, a player draws one card at a time. The next card of each of the three types is always visible which will influence the player's choice of which card to draw.
SCORING
There is a Scoring Phase at the end of each Round.
During each Scoring Round, each of the nine areas on the board is scored. Players score points as follows:
By Alan R. Moon and Aaron Weissblum
PREPARATION
The numbers on the cards are ignored when cards are played during the Construction Phase.
SCORING PHASE. The players with the most Floors and second most Floors in each of the nine areas score points.
BUILDING PERMIT RULES
AUCTION RULES
FOUNTAINS
One player should keep all the scores during the game. The player with the most points at the end of the game is the winner.
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