St. Petersburg
Baroque palaces, wide boulevards, and elegant bridges: St Petersburg. On May 16, 1703, Czar Peter the Great lays the foundation for the first building. Quickly impressive buildings are erected that are ever more grand and beautiful. Such buildings brings the aristocracy glory and the players victory points. But you need traders to bring the rubles necessary for all this magnificence, otherwise, the buildings are empty and bare. But the competition never sleeps and may grab needed cards right from under your nose. St Petersburg: the card game of beautiful living on the Neva.
2 to 5 players; ages 10 and up; length: 45 to 60 minutes; designer: Michael Tummelhofer.
Power Grid
This is the reprint of Funkenschlag, but it is much more than a reprint. The graphics are all new, the box is bigger and better, and the board is much bigger and two-sided: Germany on one side and the U.S. on the other. The game is the same great game, but has been shortened to play in 90 to 120 minutes.
2 to 6 players; ages 12 and up; length: 90 to 120 minutes; designer: Friedemann Friese.
5th Avenue
The scyscraper boom has began and everyone wants to get in the act. This is a limited action game, where you always have more you want to do than you are able. Players try to build their skyscrapers near businesses to gain value (and victory points). The more different businesses next to your skyscraper, the more points you earn. When a building commissioner finishes his tour of the city, the players bid for the right to build their scrapers. Players may be penalized (allowed to build fewer buildings) if they build too much. Of course, if you bid too little, others will do the building.
2 to 4 players; ages 12 and up; length: 60 minutes; designer: Wilko Manz.
Saint Petersburg
Baroque palaces, wide boulevards, and elegant bridges: St. Petersburg. On May 16, 1703, Czar Peter the Great lays the foundation for the first building. Quickly, impressive buildings are erected that are ever more grand and beautiful. Such buildings brings the aristocracy glory and the players victory points. But you need traders to bring the rubles necessary for all this magnificence, otherwise, the buildings are empty and bare. But the competition never sleeps and may grab needed cards right from under your nose. St Petersburg: the card game of beautiful living on the Neva.
2 to 4 players; ages 10 and up; length: 30 minutes; designer: Michael Tummelhofer.
Marco Polo
Travel with Marco Polo to the exotic East. Players compete to get to the east first, but win by collecting the most treasures along the way. They must use their wits to trade goods with those they meet in order to move from place to place, but the fastest players will collect the most treasures, so don't delay. Each tribe or city they visit wants different goods in specific numbers and kinds, so players must be clever to have the right goods at the right times. Sometimes the best strategy will be to slow down to let others pass, so you can later pass them with the right goods for the next stop.
3 to 5 players; ages 8 and up; length: 45 minutes; designer: Reiner Knizia.

