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Suggested ReadingLord of the Rings RiskInformation about the board game Lord of the Rings RiskThe Lord of the Rings has inspired many board games through the years, including Lord of the Rings Risk. If you're familiar with Risk, you know the basics of this game. Armies move across a map, fighting each other in an attempt to gain control of the world. But LotR Risk adds some new elements, including:
Lord of the Rings Risk is for 2 to 4 players (original Risk is for 2 to 6). The board is divided into 6 regions of Middle-earth, taken from the first two books of the trilogy (so Gondor and Mordor are not featured): Rhun, Mirkwood, Eriador, Rohan, Rhovanion, and Arnor. There are 42 territory cards, along with 2 wild cards. These are used in a manner similar to the territory cards in original Risk, to earn reinforcements. Unlike original Risk, the number of reinforcements is constant (4, 6, 8, or 10 armies depending on the mix of cards you have) -- it does not increase as the game progresses. The game also has 40 adventure cards, of which there are three types: mission, event and power. Examples of each type of adventure card:
Six of the 42 territories are designated as strongholds, and defenders get to add 1 to their highest defensive dice roll. The winner can be determined one of two ways. If one player takes control of the entire map before the One Ring leaves the Dead Marshes, that player is the winner (this is the less likely outcome). More often, the winner is determined by adding points at the end of the game: one point for each occupied territory, extra points for complete regions, two points for each stronghold, and extra points for played adventure cards played. I've played Risk many times, and Risk 2210 AD several times. Lord of the Rings Risk falls somewhere between the other two in terms of complexity. If you or someone you know enjoys both Risk and the Lord of the Rings, give serious consideration to buying this game. Suggested Reading |
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