The goal was simple -- design a great two-player game using simultaneous movement, and requiring only pieces most gamers are likely to have around the house.
Achieving that goal was anything but simple. A great game of simultaneous movement is difficult to design.
Our team of judges first narrowed the entries to a list of 14 finalists. Those finalists included games submitted by 12 designers from five different countries and six different states.
Next, they chose the winner:
Assembly Line, designed by Stephen Glenn
Assembly Line is a 2-player game about manufacturing products. The basic mechanism is based on Rock-Paper-Scissors, which itself may be the world's oldest game of simultaneous movement. Players chose to reveal one, two or three fingers. If each chooses differently, the assembly line moves forward that far and everything proceeds smoothly. If they choose the same number, the line breaks down and scoring takes place.
It's played with 18 poker chips (nine each of two different colors), 18 product tokens (six each of three different kinds -- coins can be used for these), and a bag from which to pull the poker chips.
Simple and quick, Assembly Line also is a lot of fun.
The second-place game in the 2003 Simultaneous Movement Game Design Competition was Missile Match, designed by Scott Balaban.
The third-place game was Nibelungenlied, designed by Richard Vickery.
The 2003 Simultaneous Movement Game Design Competition was co-sponsored by Abstract Games Magazine.