The Bottom Line
Pros
- Quick to play, packed with strategy.
- Creative design, plenty of replay value.
- Scoring effects change throughout game.
Cons
- Some players don't like a "hidden identity" mechanism.
Description
- For 2 to 4 players, ages 10 and up.
- 30 minutes to play.
- Designed by Leo Colovini, published by Rio Grande Games and Venice Connection.
Guide Review - Clans
At the start of the game, 60 wooden huts (clans) are spread over the board. Players then draw cards to learn what color they are. On a turn, a player moves all the clans in one territory into an adjacent territory that also contains at least one hut. If the result is a clan-filled territory surrounded by empty territories, scoring takes place.
As the game progresses, players move through five epochs, and each has a different effect on scoring. The game ends after 12 villages are founded; all players then reveal their colors before the final scoring.



